Suddenly, anyone on a Mac or Windows PC could watch videos – albeit in very low resolution, compared to today – in their browser.įlash was the dominant platform for displaying multimedia content on the web. Since HTML did not have direct support for video content, and since there were a variety of codecs (software used to encode and decode video content), having a single browser plug-in made it easy for anyone to download this free software and view videos. Around that time, three former PayPal employees launched a startup called YouTube, and they adopted Flash as the technology for displaying videos on their website. This corresponded with the growth of video content on the web, and Flash was an easy way to embed video and play it back on web pages, since it depended on a simple plugin. In 2005, Adobe purchased Macromedia, and added Flash to its Creative Suite. This allowed developers to script actions rather than animate them, enhancing the types of content available, to include web games and streaming media. The software was adopted by a number of major websites, such as MSN and a Disney website, and in December of that year, Macromedia bought the company and rebranded the software as Macromedia Flash.įlash was the leading multimedia software for several years, and in 2000, ActionScript, an object-oriented programming language inspired by Apple’s HyperTalk, was added to the Flash platform. The company released FutureSplash Animator in May 1996. Vector-based animations use much less data than bitmap animations, since the data only needs to describe the relationship between points, along with colors and other data. Bandwidth was a fraction of what people have today, so any such platform needed to be lithe and rapid.įutureWave Software, co-founded by Charlie Jackson and Jonathan Gay in 1993, first worked on some drawing software, but then changed direction to develop a vector-based animation tool to compete with Macromedia Shockwave. But the growth of the internet in the mid-1990s meant that tools were needed to provide similar content in web browsers. They were the basis for some of the earliest interactive software and games, such as the Encarta encyclopedia, Silly Noisy House, and Myst. In the early 1990s, multimedia tools, such as Macromedia Director/Shockwave or Apple’s HyperCard, allowed multimedia content to be used in apps distributed on CD-Roms. Here’s a look back at the checkered history of this multimedia and malware platform. This worry was exploited, and eventually led fake Flash Player installers to be the leading vector for malware on the Mac.Īdobe has officially ended support for Flash on December 31, 2020. Its need for regular – sometimes weekly – updates meant that users were sensitized about the need to frequently updated their plugins. But it was also a security nightmare, presenting vulnerabilities that were regularly exploited by malware creators. In order to go beyond the text and static image limitations of early web pages, a number of companies began developing tools to display rich multimedia content on the web, and the platform that became dominant was Adobe’s Flash.įlash had the advantage of being lightweight, and, with a browser plugin, could run on multiple operating systems. If you were an early adopter of the internet, you remember how the height of multimedia was the "blink" tag, that made text on a page flash. Security & Privacy The History of Adobe Flash Player: From Multimedia to Malware
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